nssw:register_mob("nssw:duck", "Duck", {
    type = "monster",
    hp_max = 12,
    hp_min = 7,
    collisionbox = {-0.3, 0.00, -0.3, 0.3, 0.95, 0.3},
    visual = "mesh",
    mesh = "duck.x",
    textures = {{"duck.png"}},
    visual_size = {x=2, y=2},
    makes_footstep_sound = true,
    view_range = 13,
    walk_velocity = 1,
    reach =1.5,
    run_velocity = 2,
    damage = 2,
    jump = true,
    sounds = {
        random = "duck",
    },
    drops = {
        {name = "nssw:life_energy",
        chance = 1,
        min = 1,
        max = 1,},
        {name = "nssw:duck_legs",
        chance = 1,
        min = 1,
        max = 2,},
        {name = "nssw:duck_beak",
        chance = 5,
        min = 1,
        max = 1,},
        {name = "nssw:duck_feather",
        chance = 3,
        min = 2,
        max = 4,},
    },
    armor = 100,
    drawtype = "front",
    water_damage = 0,
    fear_height = 5,
    floats = 1,
    lava_damage = 5,
    light_damage = 0,
    group_attack=true,
    attack_animals=true,
    knock_back=5,
    blood_texture="nssw_blood.png",
    on_rightclick = nil,
    attack_type = "dogfight",
    animation = {
        speed_normal = 15,
        speed_run = 25,
        stand_start = 1,
        stand_end = 20,
        walk_start = 20,
        walk_end = 40,
        run_start = 20,
        run_end = 40,
        punch_start = 40,
        punch_end = 60,
    },
    --pathfinding = 1,
})
